Strategic simulations that put you inside the world's most consequential decisions.
Aeolus Games builds strategy games rooted in real-world geopolitics, intelligence tradecraft, and the hard choices that shape history. Our games are designed for players who want depth, consequence, and immersion — not casual entertainment, but interactive simulations that reward strategic thinking and moral reasoning.
Command the world's most strategic waterway. HORMUZ is a turn-based strategy game set in the Strait of Hormuz crisis, where four global powers — the United States, Iran, China, and Israel — compete across military, diplomatic, economic, and intelligence domains.
Choose your faction and navigate 46 unique operations across six scenarios, from nuclear brinkmanship to full-scale naval confrontation. Deploy hidden assets, build operational chains, manage escalation, and shape the outcome through intelligence briefings that read like real situational reports.
Budapest, 1963. You are an intelligence officer running covert operations behind the Iron Curtain. CASE OFFICER is a card-driven espionage simulation that blends intelligence tradecraft with deep narrative consequence.
Recruit assets from four intelligence domains — political, economic, scientific, and military. Build relationships, collect intelligence, evade the AVH secret police, and complete classified objectives from headquarters. Every recruited asset is a person with motivations, families, and vulnerabilities. Your operational score measures results. Your human cost score measures the price.
It's 1986. You're a grad student with a modem, a glowing green screen, and a curiosity that won't quit. WARDIALER is a narrative hacking simulation where you war dial phone numbers, break into computer systems, and explore the digital underground of the Cold War era — one carrier tone at a time.
What starts as harmless exploration turns sinister when you discover someone else is already inside the systems you've accessed. Someone methodical, patient, and backed by the KGB. You've stumbled onto one of the first cyber espionage operations in history. Now you have to decide: report it, exploit it, fight it, or walk away. Inspired by Cliff Stoll's The Cuckoo's Egg and the real Hannover hackers.
Play 5–10 minutes at a time, ten times a day. War dial scans run in the background. Push notifications tell you when a carrier is found. Come back to explore what your modem discovered while you were gone. A game designed to be played for a month straight — and to keep you coming back.